Game Design & Development

Hey, Girlie!
A visual novel dating sim that encourages the player to pay attention, paralleling what the protagonist needs to work on in her relationships. Developed for web, PC, and Mac using Unity and C#.I served as game director, designer, and engineer, leading an international team of 52 creatives.
CRIT Awards 2026 Finalist for Best Fan Art. This is a Fantasy High fan project unaffiliated with Dimension 20 or Dropout.


Fishy Missile
A comically evil fishing game about collecting scrap to blow up the moon!As a Lead Programmer Intern for MassDigi from May - July 2026, I...
- Developed and tuned tilt controls with per-session calibration, allowing play from any position (most tilt-based games don't work when you lie on your side!)
- Implemented gameplay features like unlockable cinematics and content like scrap, fish, hazards, settings, and UI
- Performed code reviews with Plastic SCM, maintained tech Kanban board on Miro, and conducted playtests with target audience of children 9+

Keep Up the Good Work!
A 2D point-and-click game that simulates being trapped in a stressful and demeaning job, developed in a weekend for Global Game Jam 2026 (theme: mask).As a technical designer in a team of 5, I...
- Pitched, designed, and implemented core gameplay systems of player stamina and quick-time event minigames
- Scoped short, snappy gameplay loop for high level of polish within ~24 hours of development time in Unity and C#
- Implemented quicktime events to be easily extensible for more minigame variations

Gold Lining (Cancelled)
A narrative platformer about a Chinese American protagonist finding her way home from a fantastical realm which received $100k+ in funding from Microsoft ID@Xbox and Code Coven. No longer in development.As a level designer for Sondering Studio from June - September 2023, I...
- Prototyped 4 playable levels in Unity as only level designer, iterating following feedback from studio leads
- Designed puzzles to teach new mechanics (danger/respawning, breaking rocks to create platforms, light-based platforms), escalate known mechanics, communicate emotional experience, and escalate in difficulty